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Plywood CNC model

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titleConsiderations for this method
Limitations for milling context buildings

In foam, buildings can be about 2" tall. Tall buildings must be at least 1/4" apart. Shorter buildings (<1") can be 1/8" apart.

In wood, buildings can be about 1" tall. _______

 

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Material choices

(image)METHODMATERIALCOST ($/sf)

TIME:

file prep

TIME:

fab

TIME:

assembly

TIME:

total

GREEN QUOTIENT
 Image AddedCNC milling - smooth terrainwhite foam$7.807209  
Image AddedCNC milling - smooth terrainplywood$39.5892.25 (no buildings yet)   
 Image AddedCNC milling - smooth terrainhardwood (poplar)      
 CNC milling - smooth terrainhigh density foam$82.787     
Image AddedCNC milling - stepped terrain (fine)white foam$7.80     
 CNC milling - stepped terrain (1/16" contours)white foam$7.80     

File preparation: Rhino

  1. Generally, the rhino file prepared for milling must contain the following layers:
    1. Stock: a box, at the world origin, representing the size of the block of your milling material.
    2. Topography: a single NURBS surface for smooth terrain, or a series of flat surfaces for stepped terrain.
    3. Features: layer(s) with NURBS surfaces for roads, water, etc.
      1. For each features layer, there should be another layer with boundary curves for each feature surface.
    4. Buildings: If buildings are to be milled with the base, include a layer with NURBS surfaces at the tops of buildings.
      1. A layer with boundary curves for each building top surface.
    5. Buildings too large or too small to be milled with the topography need pockets. Include a layer with curves outlining the bases of these buildings (at the z depth you want the bottom of the pocket cut).
    6. Final contour: a layer with a curve tracing the four outside edges of the topography layer, and the same curve projected to z=0.
  2. This file can be imported directly into Mastercam.

File preparation: Mastercam

  1. See the CNC tutorial for more detail. In general, you will need to use a template MasterCAM file, import your geometry, assign it to pre-defined toolpaths and adjust the toolpath parameters for your material.

 

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