section perspective
Section Perspective
Perspective Drawing, Still Image Representation
Objectives
Show depth, project movement in space.
Show activity in the process of happening.
Show shadows, how light goes through the building.
Site relationship to the context, what is happening in the background, which other buildings are present, how it relates to the street.
Prerequisites
Existing 3D model of building
Make sure all surfaces are continuous and all pieces are aligned, this is done by making sure all curves are continuous before they become extruded
Make sure you don’t have any open faces in the model, only solids
Window planes should be individual elements between moleons, avoid continuous plans through other objects. Same for columns, have sets of columns for each floor, instead of continuous ones through the building
Camera settings - 1-point perspective, 35-50mm
Set up 3-4 new layers
Other (structure, particular objects of interests…)
Limitations & Disclaimer
The time estimates represented in this workflow is estimated based on a specific model / input. Actual time required may vary depending on specific use scenarios.
Contents
Estimated Total Time: 2.5 - 5.5 Hours
1. Setup (1 hour)
Define what you want to show - 20min
Select the whole building, add bounding box by using BoundingBox. Split the bounding box on the clipping plane to get a surface which is the extent of the model at the cut
Extract a plane coplanar with the clipping plane, which is the intersect of the cut and the bounding box.
Then type oRIENTCAMERATOSRF (invoke Between, let’s you select two points diagonally opposed on the plane to align to plane). This allows accurate orthogonal 1-point perspective aligned to bounding box plane of the building.
Make2d of the building
2. Create + Clean Cut Line Vectors (0.5 hour)
Create the cut lines of the floors and walls
Use the previous cut plane (coplanar to clipping plane) and INTERSECTTWOSETS with the building model. This will yield all the “cut lines”.
To create the cut profile (outline), use CURVEBOOLEAN. Remember to remove interior voids. That makes all the cut lines as a polygon
Add these lines in
layer.
Alternative: For a clean model, you can also select all lines of the
layer.
Cleaning inside the cut lines
Select the new
lines, hatch (make sure it is solid)
Bring the cut outline above the
of the building
HATCH fill cut outline
Export to Illustrator (Hatches export as solid fills) or Go to top view, make2d again
3.A. Rendered layered section perspective (1 hour)
Tip
Make sure you do not have any open faces and only have solids.
Open Vray Interactive on the locked Named View
Open Vray Materials, choose the Countour channel (This changes the material set for the different layers to get the raster lines of which you can alter the width)
Set color to white or grey to create undertone
Set up the width to 0.5
Render the cut-away model with the contour assigned to each material of the original model.
The rendering product should have lines associated with each hard edge of the model.
This image can be used directly as a backdrop for the section perspective.
Export the render to Photoshop, update the lighting
Add figures and trees in Photoshop save as PSD
Export the
lines to Illustrator and place the PSD as backdrop layer
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